Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.8026]
    Renderer: NVIDIA GeForce 7600 GS
    Vendor:   NVIDIA
    VRAM:     248 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-0274AE10 (this message is harmless)
Non platform assembly: data-027B16B8 (this message is harmless)
Non platform assembly: data-027C2BE0 (this message is harmless)
Non platform assembly: data-06630048 (this message is harmless)
Non platform assembly: data-06641050 (this message is harmless)
Platform assembly: C:\Users\Zed\Desktop\99 percent bundle stuff\The 99 Percent Bundle\Matthias Zarzecki -- Unstoppaball\unstoppaball_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Zed\Desktop\99 percent bundle stuff\The 99 Percent Bundle\Matthias Zarzecki -- Unstoppaball\unstoppaball_Data\Managed\Boo.Lang.dll (this message is harmless)
External Call: if(typeof(kongregateUnitySupport) != 'undefined'){ kongregateUnitySupport.initAPI('KongregateAPI(Clone)', 'OnKongregateAPILoaded');};
UnityEngine.Application:Internal_ExternalCall(String)
UnityEngine.Application:ExternalEval(String)
KongregateAPI:Awake()
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
$:MoveNext()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp line 239] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp Line: 239)


Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 1262.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
External Call: kongregate.stats.submit("secrets_found", 1);
UnityEngine.Application:Internal_ExternalCall(String)
UnityEngine.Application:ExternalCall(String, Object[])
level_changer:secret_achievement()
level_changer:change_level_prep()
level_changer:OnTriggerEnter(Collider)

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp line 239] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp Line: 239)

External Call: kongregate.stats.submit("level_aced", 1);
UnityEngine.Application:Internal_ExternalCall(String)
UnityEngine.Application:ExternalCall(String, Object[])
level_changer_score_display:level_aced_achievement()
level_changer_score_display:score_calculation()
level_changer_score_display:OnGUI()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp line 239] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp Line: 239)

External Call: kongregate.stats.submit("progress", 3);
UnityEngine.Application:Internal_ExternalCall(String)
UnityEngine.Application:ExternalCall(String, Object[])
level_changer_score_display:level_progress_achievement()
level_changer_score_display:score_calculation()
level_changer_score_display:OnGUI()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp line 239] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp Line: 239)

External Call: kongregate.stats.submit("trophy_count", 1);
UnityEngine.Application:Internal_ExternalCall(String)
UnityEngine.Application:ExternalCall(String, Object[])
level_changer_score_display:level_progress_achievement()
level_changer_score_display:score_calculation()
level_changer_score_display:OnGUI()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp line 239] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineApplication.cpp Line: 239)


Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 1256.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 1561.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Exit Application
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

